This is done by hiring and controlling all crew members individually. The primary objective in the Campaign game mode in Barotrauma is to maintain and build a Submarine. See: Controls Menu Objective See also: Maintenance With limited resources and the ever advancing Jovian Radiation, the abandoned settlers were forced to delve deeper and deeper into the vast, deadly oceans of Europa. The people stranded on Europa were left to fend for themselves, cut off from the supply chain of Earth. Over time, the colonies of Europa became more distant and disconnected from Earth, until fifty years ago (putting the present year reasonably at around 2100 - 2200), sometime after the initial colonization of Europa, all contact was mysteriously lost with the rest of civilization for reasons unknown. The ocean itself is inhabited by a number of aquatic creatures, as well as naturally forming cave systems. The ocean also allowed for the creation of transportation shafts that interconnect the colonies throughout the moon. Beneath the ice layer is a vast ocean, used as a transport network between colonies and as a source for natural resources. Over many decades, colonies and outposts have been forced to establish under the layer of ice covering the surface of the moon, due to the surface being too irradiated for survival. The setting of the game is on Europa, one of Jupiter’s moons, which has become colonized since its initial arrival in 2022. The game's wiring mechanic was inspired by Minecraft's redstone mechanics and MechComp in Space Station 13.īarotrauma takes place in the distant future, during an era where humanity is technologically advanced enough to achieve manned interplanetary space travel. The game's art style is said to be inspired by Link-Dead, a 2D side-scrolling shooter which had also been in development for a while before being presumed dead. The idea of having Lovecraftian monsters be the main threat in the game most likely inspired the enemies in Barotrauma as well. Several developers have attempted to make an actual game based on this concept, but so far none have been completed. The lab would be attacked by underwater sea creatures, and it would be up to the player to try to escape the lab. The game would've taken place in the depths of the Atlantic Ocean, inside a research lab. Pressure is a game concept that originated from 4chan's video game board /v/. The horror aspects and underwater setting of the game were inspired by Pressure. The resource management aspects of the game were inspired by Space Station 13, and may have intentionally given Regalis the idea to make the game two-dimensional rather than 3D. Barotrauma draws inspiration from several different sources. He would later begin working on an entirely new game which deviated greatly from his previous works. Even tap directly into our source code and mod away.After the success of Joonas ("Regalis") Rikkonen's SCP - Containment Breach, he was encouraged to begin pursuing a career in game design and to start his own company, Undertow Games. Create your own submarines and monsters with built-in editors to rival the standard ones. Communication is key! Master the complex on-board wiring and the comprehensive crafting and medical systems. Operate complex on-board systems and devices like the sonar, nuclear reactor, weapons, engines and pumps. Navigate underwater, complete missions for the last remnants of humankind, explore the ruins of an alien civilization, flee or fight monsters. Play with friends, strangers, or your worst enemies. Work together with your crew to achieve your goals, or brace for betrayal when you have a traitor on board. There are as many ways to enjoy Barotrauma as there are ways to die in it. Stay alert: danger in Barotrauma doesn't announce itself. Travel through a punishing underwater world and discover what lies in the depths of Europa. With its irradiated icy surface, life can only be found in the ocean below. In the not too distant future, humanity has fled to Jupiter's moon. It's a Sci-Fi game that combines ragdoll physics and alien sea monsters with teamwork and existential fear. In the not too distant Barotrauma is a 2D co-op survival horror submarine simulator, inspired by games like FTL: Faster Than Light, Rimworld, Dwarf Fortress and Space Station 13.
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